For Beautiful Diamond farming, enter True End mode (get the ArFA-sys charm). You will be farming The GM, which will drop a Miasma Fang+, Hell Garb, Hell Sphere, UHE Large EM Material, and Beautiful Diamond. SWORD ART ONLINE: Fatal Bullet combines a sophisticated RPG storyline with intense, action-driven gameplay. Fans of the Sword Art Online franchise will appreciate this new addition to the franchise, which comes with an original story taking place in the setting that has captivated innumerable fans worldwide.
- Sao Fatal Bullet
- Sao Fatal Bullet Trainer
- Sao Fatal Bullet Review
- Sao Fatal Bullet Character Customization
- Sao Fatal Bullet Affinity
- Sao Fatal Bullet Dlc
- Sao Fatal Bullet True Ending
Full list of all 63 Sword Art Online: Fatal Bullet achievements worth 1,240 gamerscore. The base game contains 47 achievements worth 1,000 Gamerscore, and there are 2 DLC packs containing 16. Mar 06, 2018 More SAO:9 Best Skills in Sword Art Online Fatal Bullet Technobubble The information includes each character’s stat point allocation percentage, which shows what share or percentage of their.
my friend asked me for some scripts, probably won't play much myself, so I may not add much to the table..
it's made for the offline only version.
you will have to disable the anti-cheat yourself.
remember to backup your save frequently!
Update8
- added UFG range multiplier.
- updated undead. changed the party filter a little bit, it shouldn't affect enemy player now.
Update7.2
- updated highlighted item. added max chip # limit to accessories, reduced max chip # limit of weapons from 10 to 8. also the script is refined a little bit: [chips] would only be refreshed when the item type is changed. chips pointers ([0x]) would only be refreshed if # of chips is changed. chip pointers won't all be deleted and re-added from the 1st chip everytime you change the # of chips, instead it only add, if you increased the # of chips, or delete, if you deceased the # of chips. these 2 changes should should make the script more stable now. but still you're advised to de-activate the script after you finish the item editing.
Update7.1
- updated instant max weapon proficiency. fixed a careless mistake. it works as promoted now.
Update7
- added instant max skill/gadget proficiency and instant max weapon proficiency.
- updated ignore credits. it covers the 'appraise all' option now.
Update6
- added ignore weapon art gauge.
Update5.2
- updated highlighted item once more. spotted another error. instead of fetching from the pointer generated by the script, it fetches from the base pointer now, preventing another possible nil error.
Update5.1
- updated highlighted item. limit the max # of chips to 10.
Update5
- added highlighted item. it's lua script, needed for the proper chips display/edit.
Update4
- added ignore equip gender.
- added some preliminary pointers to highlighted item's chips.
Update3
- added ignore materials and ignore outfit design
- updated ignore credits. added support to Enhance Weapons and Transform Weapons.
Update2
- added undead and max affinity
Update1
- added ignore equip stats requirements.
- updated ignore $. name changed to ignore credits, and it also covers information buying now.
- added UFG range multiplier.
- updated undead. changed the party filter a little bit, it shouldn't affect enemy player now.
Update7.2
- updated highlighted item. added max chip # limit to accessories, reduced max chip # limit of weapons from 10 to 8. also the script is refined a little bit: [chips] would only be refreshed when the item type is changed. chips pointers ([0x]) would only be refreshed if # of chips is changed. chip pointers won't all be deleted and re-added from the 1st chip everytime you change the # of chips, instead it only add, if you increased the # of chips, or delete, if you deceased the # of chips. these 2 changes should should make the script more stable now. but still you're advised to de-activate the script after you finish the item editing.
Update7.1
- updated instant max weapon proficiency. fixed a careless mistake. it works as promoted now.
Update7
- added instant max skill/gadget proficiency and instant max weapon proficiency.
- updated ignore credits. it covers the 'appraise all' option now.
Update6
- added ignore weapon art gauge.
Update5.2
- updated highlighted item once more. spotted another error. instead of fetching from the pointer generated by the script, it fetches from the base pointer now, preventing another possible nil error.
Update5.1
- updated highlighted item. limit the max # of chips to 10.
Update5
- added highlighted item. it's lua script, needed for the proper chips display/edit.
Update4
- added ignore equip gender.
- added some preliminary pointers to highlighted item's chips.
Update3
- added ignore materials and ignore outfit design
- updated ignore credits. added support to Enhance Weapons and Transform Weapons.
Update2
- added undead and max affinity
Update1
- added ignore equip stats requirements.
- updated ignore $. name changed to ignore credits, and it also covers information buying now.
![Sao Sao](https://geekculture.co/wp-content/uploads/2018/03/sao-fatal-bullet-feature.jpg)
- health still drop but you won't die.
- you can choose to cover the whole party by selecting from the status drop-down-list.
no reload
- ammo clip won't decrease below 1, aka no reload..
inf. ammo pouch
- ammo pouch of the equipped weapon wont drop below 100.
UFG range multiplier
- UFG range will be multiplied by the speicified x?, can be changed via the entry. default x10, can be changed by editing the script, line 3.
- although your UFG cover a much larger area now, a timer would keep you from 'flying' in the air too long when you're reeling in. be prepared to attach the UFG somewhere when you got cut off mid-air.
ignore cooldown
- you can use the skills again right away without the need to wait for the cooldown.
ignore weapon art gauge
- you can execute the weapon art anytime regardless of the gauge.
- gauge would still be reset to zero after using weapon art.
ignore credits
- buy/appraise/enhance/transform anything at any amount of them you want, regardless of the current credits you have.
- credits still drop until it reaches zero.
ignore materials
- allows you to enhance weapon or create outfits without any of the required materials.
- for outfits, you still need the outfit design first, or you can activate ignore outfit design together.
ignore outfit design
- allows you to create an outfit without obtaining its design first.
- you still need to have the required materials ready first, or you can activate ignore materials together.
ignore CP
- adjust the stats freely, regardless of how much CP you have.
- CP could appear at a negative number if you used more than you owned. I think it's better this way so that you can re-adjust it back to the 'ligit' figures if you want.
ignore SP / skill requirements
- you can buy any skills regardless of the stats requirements and your current SP. SP still drop until it reaches zero when you learn new skills.
- you can equip any skills you own regardless of your current stats.
ignore equip stats requirements
- you can equip anything regardless of the stats requirements.
ignore equip gender
- girl can equip boy equipment, boy can equip girl equipment.
instant max skill/gadget proficiency
- use skill/gadget once to get 100%.
instant max weapon proficiency
- successfully hit a target with your weapon once to get 100%.
max affinity
- view a character in the Friend List when activated, and his/her affinity would be maxed. you may still need to do something in-game that affect his/her affinity once for extra dialogue/cut-scene to occur.
walk key
- press and hold the specified key and move to walk. should be useful for keyboard+mouse user.
- you can change the key via the entry, default: CapsLock key, can be changed by editing the script, line 3.
highlighted item
- when activated, would add the [chips] pointers if the highlighted item is weapon/accessory, remove if it's not.
- changing the # of chips would update the [chips] pointers in real-time.
Sao Fatal Bullet
- DO NOT change # of chips IF the weapon / accessory has no chip to start with. only edit the chip related value if the item has at least 1 chip with it.
- you can't raise # of chips
Sao Fatal Bullet Trainer
above 8 for weapons, or 4 for accessories.- script might be buggy. for now, if an lua error popped-up, just re-activate the script.
- after you've edited the chip, you need to re-highlight the item in-game to view the changes.
- you should de-activate the script after you finish your editing. re-activate it when you need to edit again.
- chip id is shared by 42magia. if you think there's more, let me know.
latest:
- SAOFB-Win64-Shipping.CT
- +18, for game v1.70, table Update8
- (496.96 KiB) Downloaded 10135 times
- SAOFB-Win64-Shipping.CT
- +17, for game v1.70, table Update7.2
- (1.16 MiB) Downloaded 1222 times
- SAOFB-Win64-Shipping.CT
- +17, for game v1.70, table Update7.1
- (1.14 MiB) Downloaded 382 times
- SAOFB-Win64-Shipping.CT
- +15, for game v1.70, table Update6
- (1.13 MiB) Downloaded 320 times
- SAOFB-Win64-Shipping.CT
- +14, for game v1.70, table Update5.2
- (1.12 MiB) Downloaded 292 times
- SAOFB-Win64-Shipping.CT
- +13, for game v1.70, table Update4
- (914.72 KiB) Downloaded 391 times
- SAOFB-Win64-Shipping.CT
- +12, for game v1.70, table Update3
- (707.52 KiB) Downloaded 447 times
- SAOFB-Win64-Shipping.CT
- +10, for game v1.70, table Update2
- (671.43 KiB) Downloaded 322 times
- SAOFB-Win64-Shipping.CT
- +8, for game v1.70, table Update1
- (82.13 KiB) Downloaded 389 times
- SAOFB-Win64-Shipping.CT
- +7, for game v1.70
- (67.78 KiB) Downloaded 606 times
Sao Fatal Bullet Review
How to use this cheat table?
Sao Fatal Bullet Character Customization
- Install Cheat Engine
- Double-click the .CT file in order to open it.
- Click the PC icon in Cheat Engine in order to select the game process.
- Keep the list.
- Activate the trainer options by checking boxes or setting values from 0 to 1
As if pumping 60+ hours into a huge action-RPG weren't enough, there are multiple endings to worry about in the latest SAO entry, Sword Art Online: Fatal Bullet. Landing on the 'true' ending takes a bit of work, but if you plan ahead, it's not too hard to reach.
Keep in mind that it's entirely possible to miss the true ending if you don't know what to do ahead of time, and oddly enough, going into New Game+ actually makes it harder to get this ending than if you do it on the first go around!
Let's go ahead and dive into the list of Fatal Bullet true ending requirements.
Cheers indeed, we deserve it for reaching the end!
How To Get The Sword Art Online Fatal Bullet True Ending
Make sure to do all of this before going into NG+ mode, as activating New Game+ resets all your character affinities, which means you've essentially got to start all over in working towards the true ending.
It's also best to complete all of these steps before the final section of the SBC Flügel area. You'll know you are about to go too far when you get the option to go into NG+ or choose to rewind time.
If you hit this section, just rewind time back to restart a section, and you can still potentially get any of the endings.
True Ending Requirements
Sao Fatal Bullet Affinity
Before reaching the end, you need to hit affection level 4 75% with the new Fatal Bullet characters Afasys, Kureha, Zeliska, Itsuki, and Bazalt Joe.
Sao Fatal Bullet Dlc
You also need to get all the original Sword Art Online characters (Kirito, Asuna, Sinon, Premiere, Strea, Philia, Rain, etc.) to at least affection 2. To make sure you have enough time to get this far on the affection levels, you should have most of this done before the quest Mother Claudia.
Next, get the Afasys Amulet/Charm after clearing Kirito Mode (note that there is a point in the game where Kirito mode becomes unavailable, so watch for it and don't pass it without going through this special mode). Once this is done, make sure to watch all the sub event scenes for each character, marked on the map by a green balloon.
Furthermore, make sure you've done all the various side quests (like making outfits) for Agil, Lisbeth, and Asuna.
With all of the proper character affection levels achieved, all event scenes viewed, and the Amulet in hand, now you need to fight the last boss and evade the hyperbeam. Stop the final boss's dark sphere attack and then whittle down the remaining HP.
Sao Fatal Bullet True Ending
Why on earth do these kids keep logging into VR MMOs that they know they will get trapped in and have to fight for their lives to escape?
At this point, the quest switches out from Dead All to Fatal Bullet when you equip the nervegear to let you know you are on the path to the true ending. If this doesn't happen, you missed something along the way.
Have any other tips for meeting these true ending requirements easily or before reaching certain points of the game? Let us know in the comments section, and we'll get them added to the guide.
Or Just Skip All That!
Mac os 7.5 3 download. Following this guide makes reaching the Sword Art Online: Fatal Bullet true ending fairly simple, but If you don't want to go to all that trouble (particularly if you've already finished the game and went into NG+), you could just watch the true ending below.
Yep, it's cheating, but you've already put enough hours into this game anyway. Enjoy the game's ending sequence!
Need help with any other part of this entry in the long-running RPG franchise? Be sure to check out our other Fatal Bullet guides here: